Friday, May 31, 2013


Tek Recon brings a dose of real life to a first-person shooter game


May 30, 2013


Tek Recon offers a blaster and an integrated app to make real world play like an FPS
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Scanning a flag with the Tek Recon systemWhat happens when you combine a popular first-person shooter like Call of Duty with toy guns like Nerf? You get the Tek Recon, a new product that takes what we loved about those blaster guns as a kid and mashes in some modern twists that can only be delivered with the rise in popularity of smartphones. It certainly looks like an interesting way for kids (or adults) to get outside and play with their friends.
The Tek Recon system starts in the form of its two blasters – the pistol-looking Hammerhead and the larger, more assault rifle-like Havok. Each one offers actual recoil to give playing a more lifelike feel.
Each of the blasters fire specially designed mess-free and reusable "NRG Rounds." These are soft, so they won't do any damage, and they can fire up to 75 feet (23 m) from either of the two blasters. The reason the soft rounds are able to travel so far is that they are stretched while inside the blaster. This gives them plenty of force to fly out of the gun at a high rate of speed.
Of course, what really makes Tek Recon stand out in the crowded toy market is the integration with its iOS and Android application. The app uses both mobile and GPS technology to make playing with the system feel more like a video game than real life.
While in play, the app serves as sort of a heads-up display (HUD). Players can see how much ammo is left in their blaster, access different vision modes such as night vision and a heat sensing view, and even an on-screen chat for talking some smack during the game with players not within earshot. It also features radar that will show the location of enemies and teammates.
Much like video games, the app lets players create game loadouts, including the scope, sound effects, and in-game powerups.
The app offers several features designed to enhance the play experience. Perhaps the most interesting is the ability to use it set up game modes such as capture the flag, with an actual scannable flag, as well as team and solo battles. This means instead of simply running around shooting each other, players will be forced to use tactics.
Tek Recon is seeking funding for its blasters and integrated app on Kickstarter. It is currently at just over US$40,000, which puts it pretty close to its $50,000 goal. It still has 11 days left in its funding period, so the company has some time to meet the goal. The minimum backing of $25 buys the Hammerhead, 15 rounds, a smartphone mount, and the application. From there, the price goes up for the Havok and packs of multiple blasters.
The following Kickstarter pitch video provides more information and shows the Tek Recon system in action.
Sources: KickstarterTek Recon via Uncrate

New fluid-repellent paper could lead to inexpensive diagnostic devices


May 31, 2013


The new fluid-repellent paper was developed at the Georgia Institute of Technology

The new fluid-repellent paper was developed at the Georgia Institute of Technology
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Scientists at the Georgia Institute of Technology have produced a new kind of paper that repels a range of liquids, including water and oil. The new paper shows significant promise as an affordable and recyclable packaging material, but it's the paper’s potential as an inexpensive biomedical diagnostic tool that has really got the researchers excited.
By applying a chemical coating and creating new surface patterns at the nanometer and micron-scale, the researchers are able to reproduce the same repellent effect in the paper that is observed in the leaves of the lotus plant. This changes the paper from an absorbent material to one which repels all fluids.
"Paper is a very heterogeneous material composed of fibers with different sizes, different lengths and a non-circular cross-section," explains Dennis Hess, a professor in the Georgia Tech School of Chemical and Biomolecular Engineering. "We believe this is the first time that a superamphiphobic surface – one that repels all fluids – has been created on a flexible, traditional and heterogeneous material like paper."
The production of the paper involves breaking up cellulose into even smaller structures by...

The paper can be produced from standard softwood and hardwood fibers, and its manufacture involves breaking cellulose into even smaller structures by using a mechanical grinder, before it is pressed in water (as is the case in traditional paper manufacturing). The water is then removed, and chemical butanol is used to inhibit the hydrogen bonding of the cellulose fibers. This affords the scientists better control of the bonding, which is key to producing the desired repellant effect.
The cellulose material is further subjected to an oxygen plasma etching process which removes the absorbent cellulose surface material and exposes a second, rougher level, which sports the necessary geometry to repel liquids. Finally, a thin coating of a fluoropolymer (Teflon) is also applied.
As the new paper repels both water and oil, it could be used as an inexpensive and recycla...

The researchers printed patterns onto their paper with hydrophobic ink and a desktop printer. Fluid droplets introduced to the pattern remained in place, repelled by the adjacent fluid-repellant surface. This suggests that the paper could perform as a diagnostic tool in the future.
According to the research team, antigens could be passed in liquid form across the printed patterns, which would also, crucially, contain diagnostic chemicals too. The interaction between the diagnostic chemicals and the antigens could indicate the presence of a disease.
So far, the new paper has only been produced in samples of roughly four inches (10 cm) on a side, but the researchers are confident that the process can be scaled-up.

Thursday, May 30, 2013

Iron Man meets Star Trek: Space diving suit in development

May 29, 2013
Space diving - extreme sport of the future (Photo: www.mondoart.net)


The yellow real-life prototype Iron Man suit alongside Felix Baumgartner's Red Bull Strato...


Science fiction may well become reality with the development of a real lifeIron Man suit that would allow astronauts or extreme thrill seekers to space dive from up to 62 miles (100 km) above the Earth‘s surface at the very edge of space, and safely land using thruster boots instead of a parachute. Hi-tech inventors over at Solar System Express (Sol-X) and biotech designers Juxtopia LLC (JLLC) are collaborating on this project with a goal of releasing a production model of such a suit by 2016. The project will use a commercial space suit to which will be added augmented reality (AR) goggles, jet packs, power gloves and movement gyros.

Déjà vu anyone?

So where have we seen this before? If you are a Trekker, you will remember the scenes from 2009's Star Trek (The Future Begins) where James T. Kirk, Hikaru Sulu and Chief Engineer Olson performed a space dive to the Narada's drill platform. They jumped from a shuttle craft above planet Vulcan wearing high tech suits and used parachutes to land on the rig. “Super” Trekkers will also know about the space dive scene cut from the 1998 Star Trek Generations movie and the holodeck simulated "orbital skydiving" in Star Trek Voyager (Episode 5x03), also in 1998.
More recently the Iron Man movies have highlighted Tony Stark, a fictional comic book hero, who invents and uses a powered exoskeleton-like armor that defines him as the super hero “Iron Man." The key elements of Stark’s suit are the jets situated in the boots and the repulsors located in the gauntlets. The repulsors in the 2008 movie are used as a form of propulsion and as steering jets, though they can also be used offensively. The helmet, with projected holographic heads-up display (HUD) and HAL-like artificial intelligence butler JARVIS (Just a Rather Very Intelligent System), tops off the outfit.
In real life we have Felix Baumgartner, an Austrian skydiver, daredevil and BASE jumper who set a world record for skydiving an estimated 24.24 miles (39 km), reaching a speed of 843.6 mph (1,357.64 km/h), or Mach 1.25, on October 14, 2012. His jump from a helium balloon in the stratosphere set the altitude record for a manned balloon flight, parachute jump from the highest altitude and greatest free fall velocity. His suit was designed to provide protection from temperatures of -90° to +100° F (-68° to 38° C) and was pressurized to 3.5 pounds per square inch or roughly equivalent to the atmospheric pressure at 35,000 feet (10,668 meters).

The challenges of space diving

The scientists and developers at Sol-X and JLLC are working on a suit that will enable space divers to jump from the Kármán line, which lies at an altitude of 62 miles (100 km) above sea level. This will involve descending through the vacuum of space, which is quite a different challenge than a dive that begins in the relative thickness of our planet’s lower atmosphere.
In order to achieve their goals, the team must overcome many technical difficulties. The suit must be protected against hostile temperatures, pressures and lack of oxygen. At the heights involved, low pressure may cause decompression sickness or ebullism. There is also the possibility of a suit breach which would cause the space diver to lose both oxygen and protection. Even though supersonic speeds will be achieved, more oxygen must be carried for a longer descent even if not needed.
The suit must be capable of withstanding the heat of re-entry and supersonic and hypersonic shock waves. Furthermore, G-forces are also in play. As the space diver slices through the thin atmosphere to the denser air below, it is possible they would experience positive or negative G-forces from 2-8, which may cause pressure-related complications or even black-outs. Spinning out of control, which actually occurred for roughly 10 seconds during Felix Baumgartner’s descent, can cause blood to pool in the extremities, possibly causing hemorrhages or unconsciousness.

RL MARK VI Space Diving Suit

According to Sol-X, its RL MARK VI Space Diving Suit would allow high-altitude jumps from near-space, suborbital space, and eventually low-Earth orbit itself. The acronym RL recognizes Major Robert Lawrence (RL) from the United States Air Force. He was America’s first African-American astronaut and was killed on December 8th, 1967 in a test flight at Edwards Air Force Base in California.
The yellow real-life prototype Iron Man suit alongside Felix Baumgartner's Red Bull Strato...


The yellow real-life prototype Iron Man suit alongside Felix Baumgartner's Red Bull Stratos suit (Photo: Blaze Sanders/Solar System Express/Red Bull Stratos)
Sol-X intends to commence in similar fashion to the Red Bull Stratos jump by first testing the suit with lower-altitude jumps and parachute descents, but the final goal is far more ambitious. Through the use of wingsuit technology and specially-designed boots with miniature aerospike engines attached, the space diver will end his spectacular jump with a glide to Earth and a power-assisted vertical landing. At least, that's the plan.
New York-based Final Frontier Design is working with Sol-X on a customized version of its low-cost Intra-Vehicular Activity IVA 3G spacesuit, successfully crowd funded last year through an online Kickstarter campaign. Lightweight layers of aerogel and Space Shuttle-like flexible insulation blankets will serve as the spacesuit’s outermost protective thermal layer, with Sol-X currently in talks with several wingsuit manufacturers to assist in merging their technology with the RL MARK VI Space Diving Suit .

Juxtopia’s AR Goggles

Juxtopia’s AR Goggles work on the principal of “Optical See-Through," similar to the HUD on a fighter jet, with numerical information and other visual data overlaid on the pilot’s outside views. Similar also in function toGoogle Glass, the AR Goggles are first and foremost intended to provide the space diver with a constant stream of vital information to assist in course direction and maintaining the dive within the specified safety parameters.
Real-time dynamic analytics keep the diver advised of heart rate, respiration and internal/external space suit temperatures. The display will provide data on rates of acceleration and deceleration, GPS location, and elevation, plus an FAA radar display of the local airspace. The design of the goggles includes voice control to turn the RL MARK VI’s systems on and off, eject spent hardware components from the diver’s body at different altitudes, manipulate suit cams and lighting, and to control verbal communications to ground control.
Mock up HUD display of the hi-tech augmented reality goggles (Photo: Blaze Sanders/Juxtopi...


Mock up HUD display of the hi-tech augmented reality goggles (Photo: Blaze Sanders/Juxtopia)

Gyroscopic boots and power gloves

The gyroscopic boots will perform two vital functions. At 62 miles (100 km) high there are no aerodynamic forces acting upon the diver’s body that will assist them in stabilizing the dive. The gyroscopes built into the boots will provide a stabilizing mechanism to maintain a balanced and optimum attitude during descent from the thermosphere down to the stratopause. A further safety feature known as a “flat spin compensator” will kick in if the diver loses control of his attitude for more than five seconds.
The other main function of the diver’s gyroscopic boots will kick in as he nears the surface of the Earth and he fires off his miniature in-built aerospike thrusters to gently descend to the ground for a feet-first perfect landing. The controllers for the gyroscopic boots will be built into “power gloves” for ease of access.
Preliminary CAD design of the  RL MARK VI 'rocket boots' (Photo: Blaze Sanders/Solar Syste...

Preliminary CAD design of the RL MARK VI "rocket boots" (Photo: Blaze Sanders/Solar System Express

Gravity Development Board

A Gravity Development Board (GDB), a proprietary piece of hardware designed by Sol-X, will serve as the main interface between the MARK VI’s three major components and will control all critical systems.
According to Blaze Sanders, Chief Technology Officer of Sol-X, “The GDB will be the first space-rated open hardware electronic prototyping board, enabling any type of person to create space qualified hardware. The GDB will replace the Arduino Uno as the preferred high-level prototyping environment."

The final frontier

Testing the suit at altitude should begin around July of 2016 with 1.25 mile-high (2 km) parachute jumps from a helium balloon and tethered tower. No firm dates have been set for suborbital and orbital testing, but initial plans call for the use of a robot (under development) supplied by Juxtopia to be used as the test subject for the first few jumps. Thrill-seeking adventurers will just have to enjoy their "orbital skydiving" via the big screen for a while longer.
The following video highlights space diving's potential.

Tuesday, May 28, 2013

NVIDIA’s Shield Mobile Gaming System Feels Like The Way Android Games Should Be Played


Thursday, May 16th, 2013
IMG_8796

NVIDIA brought its new Shield handheld gaming system to Google I/O this year and showed off a near-production device. The Shield made its debut at CES this year, surprising most since it’s a consumer handheld device from a company that generally makes internal components. But it has some neat tricks up its sleeve, including a Tegra 4 chipset, 2GB of RAM, a 5-inch 720p display and 16GB of internal storage.
The Shield units available at I/O this week were all running Android and showing off Android games with hardware controller support, and none were demoing the PC game streaming that NVIDIA said would be coming to Shield as a beta when it comes to retail in June.
My experience with the NVIDIA was limited to just a few games, including the Epic Citadel demo that always gets trotted out to demonstrate amazing graphics capabilities on mobile devices. There were also a couple of playable cart racers in action, and all of the above performed well and really showed that the hardware is capable of rendering high-quality video smoothly and without any apparent effort. For a device that’s essentially a smartphone without the actual phone powers, but with more physical buttons for $349, that’s an important achievement to be able to claim.
Shield does its Android job well, and the hardware feels great to these gamers’ hands. Buttons are slightly clicky and the ergonomics are solid, and the thing doesn’t take up too much more space than an Xbox controller when the screen is folded down and it’s in travel mode. There’s mini-HDMI, which was outputting gameplay to a small HD television, and a micro-USB slot for charging. The onboard screen boasts “retinal” quality 294 PPI pixel density, which means video and games look silky smooth.
Maybe the best part is that NVIDIA has gone for a pretty near stock Android Jelly Bean experience, which a rep from the company told me was a conscious choice they made after first trying a more involved widget overlay that ended up making for a much less pleasant experience. Navigating the stock Android with hardware controls (you can also always use the touchscreen) is also surprisingly intuitive.
All that said, this is a strange device with a market that’s probably going to be pretty niche. Really, it almost seems like a reference device designed to show off the power of Tegra, but NVIDIA is actually shipping the thing, so those of us like me who actually have a hankering for this kind of hardware will really be able to buy it even if it doesn’t become a runaway success.

Aeryon Labs' portable SkyRanger UAV brushes off harsh weather conditions

May 27, 2013
Aeryon Labs recently unveiled its latest compact UAV, the SkyRanger, which deploys within ...
Aeryon Labs recently unveiled its latest compact UAV, the SkyRanger, which deploys within seconds from a backpack and boasts a new airframe that can remain aloft in high winds and extreme temperatures
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Many UAV drones have issues when it comes to strong winds and adverse weather, but if you're a soldier needing a birds-eye view, you don't always have time to wait for the sky to clear up. Aeryon Labs' SkyRanger UAV deploys from a backpack within seconds and boasts a new airframe that can remain aloft in high winds and extreme temperatures.
Aeryon designed its new small Unmanned Aerial System (sUAS) as a portable surveillance tool built especially to handle rough weather conditions. In the air, it remains stable in sustained winds of 40 mph (65 kph), but is able to endure 55 mph (90 kph) gusts without any issues. The entire device is also ruggedized and weather-sealed to protect it from minor bumps and moisture, and it remains operational in temperatures ranging from -22 to 122º F (-30 to 50º C).
The UAV was made for field work, so most of its external pieces (battery, arms, legs, etc.) can be replaced without any tools, and the fully-assembled quadcopter weighs only 5.3 lbs (2.4 kg). In flight mode, it measures 40 x 9.3 in (102 x 24 cm), but the arms and legs fold down to a much more compact 10 x 20 in (25 x 50 cm). When folded, the quadcopter's appendages protect its camera or payload and allow it to slip into an accompanying backpack for quick access later.
When folded, the quadcopter's appendages protect its camera or payload and allow it to sli...

Once deployed, it can take off and land vertically and is able to remain in flight for 50 minutes on a single charge. A lone operator pilots the SkyRanger with a tablet-like Ground Control Station using simple touch controls to program a flight path or aim an on-board camera.
Aeryon Labs has also included an optics system that houses both an EO camera that captures 1080p30 HD video and 15 MP photos, and an IR camera that records 640 x 480 video and still images. The controls and images are broadcast through a 256 bit AES-encrypted network with a range of 1.9 mi (3 km) beyond line-of-sight.
The controls and images are broadcast through a 256bit AES-encrypted network with a range ...

The company recommends the SkyRanger mostly for military and security purposes, from gathering covert intelligence to thwarting pirates at sea. The new UAV is now available to order, though you'll have to contact Aeryon Labs to receive a quote, and the company has stated it is giving priority to military and government customers.
Check out the video below to see how the Aeryon SkyRanger can go from a backpack to an airborne set of eyes in just a few seconds.
Source: Aeryon Labs

foc.us headset zaps your brain to improve your game


May 28, 2013
The foc.us gaming headset claims to improve a gamer's abilities by stimulating specific ar...
What would you do if you wanted to improve your video game skills? Practice more often? Study game maps? Maybe get some tips from pro gamers? But why do any of that when you can just hook some electrodes to your scalp and run an electric current through your cranium? That's what Focus Labs is offering with the foc.us headset, which it claims will improve a gamer's abilities by stimulating specific areas of the brain with a low electric current.

It may sound like science fiction, but according to the developers, the headset's mind-boosting abilities come from transcranial Direct Current Stimulation (tDCS), a controversial practice that has seen a minor resurgence in recent years. In the past, tDCS has been employed to treat chronic painprevent migraines, and even improve a person's math skills, but the effects are still being explored by researchers.
In the case of the foc.us headset though, the electric current supposedly heightens the wearer's brain power to give them an edge in competitive video games. "Stimulating the prefrontal cortex is good for working memory, vigilance and focus, all used when gaming," says inventor Michael Oxley.
The headset itself is built around a Bluetooth low energy system chip from Texas Instrumen...

The headset itself is built around a Bluetooth low energy system chip from Texas Instruments connected to an array of four electrodes. Once placed on a person's head, the electrodes need to be adjusted to the correct spots on the forehead to ensure the current passes through the prefrontal cortex. Sponges soaked in a saline solution are then fitted between the electrodes and the wearer's skin to prevent burns. Additional electrodes can also be attached to stimulate other areas of the brain or produce alternate effects.
Users can control the amount and duration of the charge manually on the headset itself or through an iOS app, which connects to the headset via Bluetooth (an Android app currently isn't possible due to its lack of Bluetooth low energy APIs). By default, the electrodes will apply 1 mA of current for five minutes – which will suit most people, according to the company – but that can be reconfigured from 0.8 to 2 mA for a period of five minutes up to 40 minutes.
When in use, encrypted firmware monitors the resistance between the electrodes and alters the voltage immediately to reach a specified amount. The app also instructs the headset to gradually raise the charge at the beginning to help users ease into the sensation. Like most tDCS devices, one short session should be enough to produce results, whatever they may be.
Studies have shown the practice of tDCS could help in treating depression and certain brain injuries, but there's only been one study that measured video game performance, and that was only used as a tool to gauge a soldier's aptitude. Critics have also questioned why the headset is built to stimulate the prefrontal cortex instead of the motor or visual cortices, which directly affect a person's reaction time.
By default, the electrodes will apply 1 mA of current for five minutes, but that can be re...

The foc.us does have the distinction of being one of the few consumer-friendly tDCS devices available, which is sure to appeal to enthusiasts who might otherwise have to rely on homemade gadgets powered by a 9V battery. However, even though the foc.us headset is claimed to meet all regulatory safety requirements, the official website does state that it "offers no medical benefits, is not a medical device, and is not regulated by the FDA."
The foc.us headsets are currently available to order in either red or black for US$249 each, shipping is expected to start in July. Each package includes a headset, carrying case, micro-USB cable, and eight reusable sponges. Focus Labs is also offering a 30-day money back guarantee, so skeptical customers have the option to return the headset for a full refund if they aren't satisfied with the experience.